This I thought was quite clever, and an unusual feature in deck-builder games. But it also adds a very interesting discard mechanic that can give players a lot more control over the flow of cards through their hands, allowing them to avoid bad luck or improve on good. In a lot of ways, Sunken Treasures falls under the "more of the same" category, mostly adding new maps and treasures for players to discover.
Creativity in this area comes from taking the game in an unexpected direction. Originality: For an expansion, the concept of "originality" is somewhat restricted, since it is, by definition, an expansion to an idea that already exists. New monsters and treasures expand the deck, and the all-important "Sorcery-Created Underwater Breathing Apparel" is added to the shop inventory. The expansion adds two new dungeons for players to explore, both of which have extensive underwater areas that add new challenges for the would-be artifact thieves. It’s a fun, fast-paced, and often-humorous romp with a high luck element and a good dose of dramatic tension.
Summary: For those unfamiliar with the base game, Clank! is a combination deck-building card game and dungeon-diving board game in which the players (as adventurers) try to sneak into a dragon’s lair, steal a priceless artifact (and anything else they can carry), and hopefully make it back to the surface before the dragon wakes up and incinerates everyone.
So, does the Sunken Treasures expansion for the deck-building dungeon-diving board game Clank! show us a new way to enjoy the game? Or would it have been better left at the bottom of the sea? Publisher: Renegade Game Studios / Direwolf DigitalĮxpansions can be a great way to breath new life into an older title, or act as an opportunity for the designer to address some unforeseen issue that only became apparent once the game was "in the wild." But expansions are best when they introduce new ways to experience a favorite game, like bumping into an old friend and discovering that they have grown in ways that you could never have predicted.